A Maelstrom result stops the growth
of the reality storm. From that point,
the storm maintains its current size
and intensity; storm multiplier and
transform effects are ignored thereafter.
Only the number of Possibilities
lost is important.
During a maelstrom, crackling
possibility energy surrounds the contestants,
and their axioms break down
and then rebuild themselves from
constituent Possibilities. All order is
gone from the battle; a direct transformation
is no longer possible. Only by
draining an opponent of all his Possibilities
may the conflict end.
Once locked in a maelstrom, the
attacking character may either inflict
the listed damage on his opponent’s
Possibilities, or revitalize himself by
adding that many Possibilities to his
own template. On a transform result,
the character may drain the opponent
of five Possibilities, and increase his
own total by five.
Example: The Gaunt Man is locked
in a maelstrom contest, and gets a 4
Storm x5 result. The High Lord may
reduce his opponent’s Possibilities by
four, or increase his own store of Possibilities
Opponents with high reality values
and plenty of Possibilities can be locked
in a maelstrom for a long, long time.
Don’t forget: invoking the Everlaw of
One can be very dangerous.