Storm Multiplier

A storm multiplier increases the
radius of the effect and the intensity of
the storm. The beginning radius is only
five meters, and the storm appears
midway between the two opponents,
with wisps of energized mists enshrouding
the contestants. (If the
opponents are closer than five meters,
the storm engulfs them.) The multiplier
increases the radius of the storm;
a x2 result doubles the radius; the x5
multiplies the radius by five.
The strength of the storm begins
equal to the greater of the two
characters’ reality values. The storm’s
effects are only felt by non-combatants
if they are actually within the
storm’s radius. Each storm multiplier
result not only enlarges the radius of
the storm, it also increases the storm’s
ferocity, increasing the storm’s
strength value by one.
Example: Decker couldn’t tell whether
his vision was blurring because of the
storm, or whether the world had actually
lost some of its sharpness, its definition.
Decker and the Huntsman started
with a storm at a Strength of 18,
Decker’s reality value. There have been
five storm multiplier results, two x2
scored by the huntsman, one x5 by the
huntsman, and two x2 by Decker. The
size of the storm is now 400 meters,
and its Strength is now 23.
The strength of the storm is the
value used to generate any storm-related
effect. It could be used as raw
Strength, or it could be used as a mental
skill value attacking the Minds of
others in the area — reality storms are
rarely predictable, and their effects
vary wildly. See Gamemaster Chapter
Eight for some examples of effects.

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Storm Multiplier

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